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author | Leonardo Hernández Hernández <leohdz172@proton.me> | 2024-08-14 13:09:09 -0600 |
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committer | Leonardo Hernández Hernández <leohdz172@proton.me> | 2024-08-27 23:09:08 -0600 |
commit | b616476c856d893e0d7bd1e35b74cc996ec7f4b4 (patch) | |
tree | 9c0ed963e2065aa4abbf5cba7368ec36755d46ea /protocols/wlr-layer-shell-unstable-v1.xml | |
parent | d4ad37354e9ae8d475f8de9300903f8dd19e0f9b (diff) | |
download | dwl-b616476c856d893e0d7bd1e35b74cc996ec7f4b4.tar.gz |
remove unnecessary LayerShell.geom
We only used geom.x and geom.y. We can access those variables directly from the
scene node.
Diffstat (limited to 'protocols/wlr-layer-shell-unstable-v1.xml')
0 files changed, 0 insertions, 0 deletions