| Commit message (Collapse) | Author | Age | Files | Lines |
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If there is no current drag icon, this node will be empty, but we now
have `drag_icon != NULL` as an invariant. This allows us to eliminate a
conditional, since there's no harm in moving an empty node's coordinates
around with the pointer.
ΔSLOC: -1
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ΔSLOC: +1
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Merge our signal handlers into a single function and let Wayland deal
with all the struct sigaction stuff.
ΔSLOC: -3
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If we treat the drag icon as distinct from other layers (it doesn't have
contents that are interactive, focusable, etc.), then we can iterate
over layers meaningfully with a simple for loop.
ΔSLOC: -8
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It added complexity, especially with the differences in behavior between
handled and ignored signals across an exec().
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Ignored handlers are not reset by exec() calls
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Fixes an issue when swaylock does not receive input after turn off and then
turn on the outputs
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Bug: https://github.com/djpohly/dwl/issues/420
Fixes: https://github.com/djpohly/dwl/issues/353
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Closes: https://github.com/djpohly/dwl/issues/408
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outputs
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checking only wlr_scene_node.enabled may result in a false positive because it
does not consider if its ancestors are enabled as well.
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arrange must never be called with a NULL argument
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while the size of `int` in most compilers is 32-bits, the size of int and all
other integer types are implementation defined, so make sure we can use up to
32-bits
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Tag labels are not used in dwl. Only the number of tags is important.
Tag labels should be defined for each tag in whatever status bar is
used.
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- Replicate missing functionality from dwl to display the client count in monocle mode
- Add ltsymbol field to Monitor struct
- Display client count in monocle mode when greater than zero
- Tested with somebar and dwlb
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Adds an appid field to printstatus which can be used to monitor the
currently active application.
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References: http://git.suckless.org/dwm/commit/712d6639ff8e863560328131bbb92b248dc9cde7.html
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instead of checking twice
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we only care if it returned a client or not
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It's not like it's noticeable, but theoretically this is faster
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This reverts commit 4a32293548667e68cd9a103e22368b8db1754deb.
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will be enabled when setting up its monitor and arrange it
Bug: https://github.com/djpohly/dwl/issues/306
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Closes: https://github.com/djpohly/dwl/issues/366
Not sure why GLFW apps do not get mapped when we do not tell them the
decoration method
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selclient() does not work well when dealing newly mapped
clients (specifically those mapped on invisible tags).
This fixes various bugs related to things not working because selclient() would
return NULL.
References: 94c8bd604870365bc201524b63158623e6f32a8f
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this also changes our policy about when we unset fullscreen:
dwl will unset fullscreen for clients who share tags (and monitor) with a newly
mapped client, it does not matter if the clients are visible or not
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checking `bypass_surface_visibility` first, could cause that even if the idle
inhibitor is being destroyed it will disable idle tracking
and if we couldn't get its scene tree, then assume that the surface is visible
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This reverts commit 035bb99d67b59a84cfc2e911d222fb597591a8be.
Not checking `tree != NULL` result in a segfault if the surface doesn't have a
role (for example because it is a newly created surface)
Closes: https://github.com/djpohly/dwl/issues/359
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Fixes: https://github.com/djpohly/dwl/issues/354
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This reverts commit deb48ff48b186ff77a7e9d3b3ab724ff4c3c340f.
Fixes: https://github.com/djpohly/dwl/issues/253
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This reverts commit 30c24a53ad2aaa842bc3b028ba0b98e3362dad7c.
Bug: https://github.com/djpohly/dwl/issues/349
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This reverts commit 017bb7d7521f68d37bfe656c10f45edbcc92dd61.
Bug: https://github.com/djpohly/dwl/issues/349
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