// Verilated -*- C++ -*- // DESCRIPTION: Verilator output: Primary model header // // This header should be included by all source files instantiating the design. // The class here is then constructed to instantiate the design. // See the Verilator manual for examples. #ifndef VERILATED_VALU6_H_ #define VERILATED_VALU6_H_ // guard #include "verilated.h" class Valu6__Syms; class Valu6___024root; class VerilatedVcdC; // This class is the main interface to the Verilated model class Valu6 VL_NOT_FINAL { private: // Symbol table holding complete model state (owned by this class) Valu6__Syms* const vlSymsp; public: // PORTS // The application code writes and reads these signals to // propagate new values into/out from the Verilated model. VL_IN8(&alu_op_i,3,0); VL_IN(&alu_in_1,31,0); VL_IN(&alu_in_2,31,0); VL_OUT(&alu_output,31,0); // CELLS // Public to allow access to /* verilator public */ items. // Otherwise the application code can consider these internals. // Root instance pointer to allow access to model internals, // including inlined /* verilator public_flat_* */ items. Valu6___024root* const rootp; // CONSTRUCTORS /// Construct the model; called by application code /// If contextp is null, then the model will use the default global context /// If name is "", then makes a wrapper with a /// single model invisible with respect to DPI scope names. explicit Valu6(VerilatedContext* contextp, const char* name = "TOP"); explicit Valu6(const char* name = "TOP"); /// Destroy the model; called (often implicitly) by application code virtual ~Valu6(); private: VL_UNCOPYABLE(Valu6); ///< Copying not allowed public: // API METHODS /// Evaluate the model. Application must call when inputs change. void eval() { eval_step(); } /// Evaluate when calling multiple units/models per time step. void eval_step(); /// Evaluate at end of a timestep for tracing, when using eval_step(). /// Application must call after all eval() and before time changes. void eval_end_step() {} /// Simulation complete, run final blocks. Application must call on completion. void final(); /// Trace signals in the model; called by application code void trace(VerilatedVcdC* tfp, int levels, int options = 0); /// Return current simulation context for this model. /// Used to get to e.g. simulation time via contextp()->time() VerilatedContext* contextp() const; /// Retrieve name of this model instance (as passed to constructor). const char* name() const; } VL_ATTR_ALIGNED(VL_CACHE_LINE_BYTES); #endif // guard